#ifndef MATERIALSET_H
#define MATERIALSET_H

#include "d3dUtil.h"
#include "Material.h"

class MaterialSet
{
public:
	MaterialSet(void);
	~MaterialSet(void);

	//get the material by the index , return null if the material not exist
	Material*	GetMaterialByIndex(int index);

	void		AddMaterial(const Material& material);

private:
	std::vector<Material>		m_lstMaterials;
};

#endif


